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    Graph Problems. Vertex Cover: planar max-degree-3; exact vertex cover (polynomial), edge cover (polynomial), connected vertex cover, rectilinear Steiner tree. Vertex Coloring: planar max-degree-4 3-coloring, max-degree-3 3-coloring (polynomial), Push-1X, Push-1G (gravity). Graph Orientation: 1-in-3, 2-in-3, 0-or-3 vertices; packing trominoes. Graph Layout: Bandwidth, minimum linear arrangement, cutwidth, vertex separation, sum cut, edge bisection, vertex bisection; betweenness; bipartite crossing number, crossing number, Rubik's Cube. | |||||
| This lecture is our last about straight-up NP-hardness. We've already seen the main techniques for such proofs, but there are a few other techniques that get used now and then. We will see three: 
 
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| In this class, we'll tackle several problems related to #P/ASP and PSPACE-complete one-player games. We'll also cover the corresponding unbounded one-player general theory of gadgets, as well as a little bit about the Polynomial Hierarchy (Σk and Πk, between NP and PSPACE). | |||||
| Handwritten notes, page 1/7 •
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| Slides, page 1/31 •
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 http://dx.doi.org/10.1137/0211025 Slides, page 1/31 • [previous page] • [next page] • [PDF] |