Interactive Technology Design
Instructor:
Michael Bernstein
Faculty Advisor:
Prof. Rob Miller
Mon-Fri, Jan 5-9, 12-16, 20, 3pm-5pm, 37-212
6 units
Technology products like the mouse and iPhone are not lucky hits: they are a purposeful
marriage of technical expertise and attention to the design process. Those hoping
to make an impact on the world with interactive technology need to know how to
recognize design opportunities, to generate large numbers of ideas, to select
the best idea, and to prototype it quickly and successfully. The goal of this course is
to teach the skills of ideation, brainstorming and interaction prototyping to an audience
with basic programming familiarity.
You will learn: design sketching and brainstorming, needfinding, prototyping techniques,
Arduino. Class involves several hands-on projects
and a final project prototype. Graduate students and undergraduates welcome.
Course sponsorship provided by
Continuum.